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| Sprite Styling notes; Answering GTs request | |
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| Topic Started: Feb 17 2010, 08:37 PM (62 Views) | |
| Khrene Cleaver | Feb 17 2010, 08:37 PM Post #1 |
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Italic Regular
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Gt ask for some tips on spriting and heres where I'm gonna put them. The first thing I do is take a step I took from a guy known as BWDYeti is start with getting some basic proportions down in a count of pixels. The tutorial I got this procedure from was for making Fire Emblem sprites so Yeti used the actual height of a person found the height of a character already made in the Fire Emblem style and made a ratio of centimeters to pixels. Thats a bit too much for me, I just use something a bit different. Usually a person's height said to be around 7.5 to 8 times the height of their own head, but since sprites are small and the face needs to be a prominent part of the sprite but still have a good sized body in order to not have that "chibi" look. It seems that games tend to have they're sprites height be a little more than 4 times the height of the head. (Look, its is kio and Kiyo!) ![]() (actually i must leave it at this for tonight) Edited by Khrene Cleaver, Feb 17 2010, 08:48 PM.
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Cleavers aren't just for juggling anymore!
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| Stairmaster | Feb 18 2010, 02:35 PM Post #2 |
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Italic's Flare
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: / I thought all you needed to be a spritist is to be a good artist. |
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GT Koopa
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Feb 19 2010, 06:01 PM Post #3 |
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Great Italic
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I totally forgot about the head thing. Man. Keep going! |
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5:51 PM Sep 8