| Invetory Menu Mock Up | |
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| Topic Started: May 14 2010, 08:55 PM (114 Views) | |
| Khrene | May 14 2010, 08:55 PM Post #1 |
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Italic Beginner
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With Kio's list of things needed in the menu as well as his assistance, I made up a layout and a mock up for the inventory menu.![]() ![]() ![]() Edit: Menu Lay out The game inventory system consists of the main bag that the group leader (Kio) lugs around and each character's personal bag, this is where the very top layer of the menu comes into play. In the top left corner is the where you choose whose inventory you are browsing who ever's bag is chosen is whose portrait will be highlighted to the right. In the example above, the main bag is being browsed so "Main Bag" is in the window and the bag portrait is highlighted while the other characters are blacked out. A little lower is the [Sort] function which will allow you to sort your item list automatically by the item type. It will also allow you generate new lists that only comprise of only items , equipment, and/or key items. I goofed and put "Equip" instead of "All", it should say "All" since it's showing all kinds of items. Next is essentially the rest of the screen, with is the actual list of items in the selected inventory, the window at the very bottom gives a brief description on the highlighted item, pretty simple. BUT you can choose what to do with that item witht the tabs towards the bottom of the screen by pressing the "C" or "V" key to change the highlighted tab. Other than the tabs there, there will also be a "Details" tab which allows you to see specific and more in depth information on the selected item in a new window that will pop up. Edited by Khrene, May 14 2010, 09:37 PM.
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![]() Kill Me ah deer, drink me ah beer, head back to tha gun range, 'n' kill me'another deer. | |
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CTSucks
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May 15 2010, 01:27 PM Post #2 |
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Italic Initiate
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Ooh Pretty and functional; Me likey.
Edited by CTSucks, May 15 2010, 01:27 PM.
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7:18 PM May 21