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Flicky Turncoat DX: Italic Release thread
Topic Started: Jul 14 2010, 10:16 AM (389 Views)
GT Koopa Posted Image
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Download :gtawesome:

What I have been working on instead of doing more Samurai panels. You guys get to play it. Same rules apply.

Edit: Updated rom. Now sports new features such as fixed collision and other cool things.
Edited by GT Koopa, Sep 5 2010, 09:22 PM.
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Khrene
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This cool! The music is well composed and the graphics are hacked and animated without a hitch! Just these blasted flickies and bunnies! GRAHHH!! I WANT THEM DEAD! It literally makes me avoid the enemies.
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Kill Me ah deer, drink me ah beer, head back to tha gun range, 'n' kill me'another deer.
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Well that's the idea. Also if you collect the shield the animals won't hurt you.
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Kiorein
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You done good, GT. But I thought the boss was a bit too hard. It gets easier, but it should probably work the other way around, going from spinning slowly to spinning fast. I like how you incorporated the little flickies as part of his attack pattern, you should do this more during the actual stages, and maybe even have some kind of nightmare situation where flickies spawn like in Sonic CD when you destroy all the evil stuff

One thing that bothered me a little bit was foreground/background confusion, there were times where I jumped on something that looked solid, but fell into a bottomless pit. Maybe use a darker palette for these things so it's a little more obvious for those who aren't familiar to your tileset?
Edited by Kiorein, Jul 15 2010, 09:50 AM.
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Stairmaster
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eh it seemed kinda blocky for a sonic level but no complaints on the art direction.
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Well I was bored so I played it, I enjoyed it! Good work, GT! Although I didn't actually beat it, it's kinda hard.
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Changing the world, one video at a time.
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Kiorein
Jul 15 2010, 09:49 AM
there were times where I jumped on something that looked solid, but fell into a bottomless pit. Maybe use a darker palette for these things so it's a little more obvious for those who aren't familiar to your tileset?
I thought I did just that. If it is a for-background wall, it has that darker hue. Not to mention pits into underground are black. Even the sinkhole is a darker color. Where did you fall?
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Stairmaster
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I don't think your color scheme was that obvious GT.I never made that sorta connection.
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GT Koopa Posted Image
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Made a video.
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Stairmaster
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also where were the loop de loops?
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GT Koopa Posted Image
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FIELDS DON'T HAVE LOOP DE LOOPS
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Stairmaster
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NEITHER DO GREEN HILLS OR CITIES.
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GT Koopa Posted Image
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SO WE AGREE THEN. LOOP DE LOOPS DON'T BELONG ANYWHERE

UNLESS IT IS AN AMUSEMENT PARK
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Stairmaster
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BUT ONLY ON ROLLER COASTERS
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GT Koopa Posted Image
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Ricky zone music go.

Edit:

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Seconds timer now counts emeralds.
Attached to this post:
Attachments: magic.mid (15.53 KB)
Attachments: formatx2.mid (56.56 KB)
Attachments: Jdope2.mid (42.8 KB)
Edited by GT Koopa, Aug 14 2010, 12:25 PM.
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So the midis above. Plan to put the last two in hack yadda yadda. First one is already in the hack of course.
Attached to this post:
Attachments: jailhousepanic.mid (14.59 KB)
Attachments: blackbird.mid (10.72 KB)
Edited by GT Koopa, Aug 24 2010, 04:07 PM.
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So I got Mobius Springheart to Lets Play my hack. However, he hates it. Mainly because he thinks it is too hard and cheap. OH NO!
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Kiorein
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Mobius springheart isn't a very smart person. What a massive jerk. This guy is just... wow.
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GT Koopa Posted Image
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Because people don't know sinkhole=danger. Other bottomless pits also have signs.

Edit:
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Guess what I did today.
Edited by GT Koopa, Sep 4 2010, 05:57 PM.
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So I am changing the midboss theme again. At this rate I will never learn how to code the boss. Well, I still need my questions answered.
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Attachments: tazboss.mid (28.71 KB)
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