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[/i] Game Night RIGHT NOW ASSHOLES; Dungeons and Dragons
Topic Started: Sep 13 2011, 05:35 AM (432 Views)
Srol Posted Image
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Actual instructions:

1. Make sure you have the most recent version of Java.
2. Download b86 of Maptool. It's the version we used last week and it will keep everyone's lives simpler if we keep using it, even if it's not the latest build anymore. You can find it here: http://www.rptools.net/download/zip/maptool-1.3.b86.zip
3. Open MapTool and go to File>Connect to Server
4. Scroll down the server list until you see "Italics" Put your user name as your character name as password as "italics", then click connect. Make sure you have player put in as your role, not GM, or the server will not let you connect.

Edited by Srol, Oct 15 2011, 03:45 PM.
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ZettaCable
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I don't know.
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Khrene
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But guys, Saturday is the day I'm supposed to fly up to Humboldt, get drunk and bang college chicks as my protest against their Leftist, Socialist, Stoned Slacker ways.

God why do Becks plans sound better than my own?
Edited by Khrene, Sep 15 2011, 11:18 AM.
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Kill Me ah deer, drink me ah beer, head back to tha gun range, 'n' kill me'another deer.
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Kiorein
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Wait, you're still in TOWN? WHAAAAAT
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GT Koopa Posted Image
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So how do I use the thing

do I have to set it up somehow
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Swanson Posted Image
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I AM IN...maybe.
http://www.youtube.com/user/YourVisualMotion
Changing the world, one video at a time.
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Khrene
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Kiorein
Sep 15 2011, 02:13 PM
Wait, you're still in TOWN? WHAAAAAT
No I'm not in town but Beck is like in New York. I've already contacted him. We are going to do the previously mentioned things together. Unfortunately he somehow got me to sign a contract saying that'd I run against Barack Obama in the next presidential race, cause the Republicans need black people to make them look not racist.
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Kill Me ah deer, drink me ah beer, head back to tha gun range, 'n' kill me'another deer.
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Srol Posted Image
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7 people. A little big, but that will be good when somebody inevitably flakes on us.
I'll be creating your characters since none of you have played before. I'll start posting and linking to character sheets for all of you as soon as Wizards of the Coast stops being a durker.
(3:21:39 AM) Patrick: I'm going to have you fight a shapeshifting fox succubus who will have you all sexually confused
(3:22:01 AM) Kiorein: Sounds fantastic
(3:22:03 AM) Kiorein: wait I mean
(3:22:10 AM) Kiorein: Sounds frightening
Basic character information: I will explain this, and also try and get a more detailed sheet to each of you:

====== START ======
Stairmaster, level 1
Eladrin, Wizard (Arcanist)
Build: War Wizard
Arcane Implement Mastery Option: Wand of Accuracy

FINAL ABILITY SCORES
STR 10, CON 11, DEX 14, INT 20, WIS 10, CHA 10

STARTING ABILITY SCORES
STR 10, CON 11, DEX 14, INT 18, WIS 10, CHA 8


AC: 15 Fort: 10 Ref: 15 Will: 13
HP: 21 Surges: 6 Surge Value: 5

TRAINED SKILLS
Arcana +12, Bluff +5, Dungeoneering +5, Insight +5, Nature +5

UNTRAINED SKILLS
Acrobatics +2, Athletics +0, Diplomacy +0, Endurance +0, Heal +0, History +7, Intimidate +0, Perception +0, Religion +5, Stealth +2, Streetwise +0, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Eladrin Racial Power: Fey Step
Wand of Accuracy Power: Wand of Accuracy
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Wizard Attack 1: Slimy Transmutation
Wizard Attack 1: Magic Missile
Wizard Attack 1: Scorching Burst
Wizard Attack 1: Burning Hands
Wizard Attack 1: Acid Arrow

FEATS
Level 1: Ritual Caster
Level 1: Fey Escape

ITEMS
Spellbook
Animal Messenger
Tenser's Floating Disk
Fastidiousness
Cloth Armor (Basic Clothing) x1
Adventurer's Kit
Wand Implement x1
====== End ======

====== START ======
Kiorein, level 1
Half-Elf, Cleric (Templar)
Build: Devoted Cleric
Cleric Option: Healer's Lore
Half-Elf Power Selection Option: Knack for Success

FINAL ABILITY SCORES
STR 10, CON 12, DEX 11, INT 8, WIS 20, CHA 14

STARTING ABILITY SCORES
STR 10, CON 10, DEX 11, INT 8, WIS 18, CHA 14


AC: 16 Fort: 11 Ref: 10 Will: 17
HP: 24 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +4, Diplomacy +9, Heal +10, Religion +4

UNTRAINED SKILLS
Acrobatics –1, Athletics –1, Bluff +2, Dungeoneering +5, Endurance +0, History –1, Insight +7, Intimidate +2, Nature +5, Perception +5, Stealth –1, Streetwise +2, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Half-Elf Racial Power: Knack for Success
Cleric Feature: Divine Fortune
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Cleric Attack 1: Lance of Faith
Cleric Attack 1: Sacred Flame
Cleric Attack 1: Healing Strike
Cleric Attack 1: Beacon of Hope

FEATS
Level 1: Ritual Caster
Level 1: Fortifying Word

ITEMS
Ritual Book
Glib Limerick
Simbul's Conversion
Chainmail x1
Adventurer's Kit
Holy Symbol x1
Morningstar x1
====== End ======
====== START ======
Pregga, level 1
Human, Fighter (Weaponmaster)
Fighter Option: Combat Superiority
Fighter Talents Option: Brawler Style
Human Power Selection Option: Heroic Effort

FINAL ABILITY SCORES
STR 20, CON 10, DEX 14, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 18, CON 10, DEX 14, INT 10, WIS 11, CHA 8


AC: 18 Fort: 20 Ref: 13 Will: 11
HP: 25 Surges: 9 Surge Value: 6

TRAINED SKILLS
Athletics +10, Endurance +5, Intimidate +4, Streetwise +4

UNTRAINED SKILLS
Acrobatics +2, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, Heal +0, History +0, Insight +0, Nature +0, Perception +0, Religion +0, Stealth +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Fighter Attack: Combat Challenge
Fighter Attack 1: Dual Strike
Fighter Attack 1: Brash Strike
Fighter Attack 1: Goading Maneuver
Fighter Attack 1: Seize and Stab

FEATS
Level 1: Improved Initiative
Level 1: Brutal Brawler

ITEMS
Scale Armor x1
Adventurer's Kit
Longsword x1
====== End ======
====== START ======
GT, level 1
Wood Elf, Ranger
Build: Archer Ranger
Fighting Style Option: Archer Fighting Style
Ranger Option: Running Attack

FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 10, WIS 16, CHA 8

STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8


AC: 18 Fort: 11 Ref: 16 Will: 13
HP: 23 Surges: 6 Surge Value: 5

TRAINED SKILLS
Athletics +4, Endurance +4, Nature +10, Perception +10, Stealth +9

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +3, Heal +3, History +0, Insight +3, Intimidate –1, Religion +0, Streetwise –1, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elf Racial Power: Elven Accuracy
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Nimble Strike
Ranger Attack 1: Careful Attack
Ranger Attack 1: Evasive Strike
Ranger Attack 1: Split the Tree

FEATS
Defensive Mobility
Level 1: Elven Precision

ITEMS
Hide Armor x1
Adventurer's Kit
Longbow x1
====== End ======
====== START ======
Swanson, level 1
Halfling, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Cunning Sneak
Rogue Option: Rogue Weapon Talent

FINAL ABILITY SCORES
STR 10, CON 11, DEX 20, INT 10, WIS 8, CHA 16

STARTING ABILITY SCORES
STR 10, CON 11, DEX 18, INT 10, WIS 8, CHA 14


AC: 17 Fort: 10 Ref: 17 Will: 13
HP: 23 Surges: 6 Surge Value: 5

TRAINED SKILLS
Bluff +8, Intimidate +8, Perception +4, Stealth +10, Streetwise +8, Thievery +12

UNTRAINED SKILLS
Acrobatics +7, Arcana +0, Athletics +0, Diplomacy +3, Dungeoneering –1, Endurance +0, Heal –1, History +0, Insight –1, Nature –1, Religion +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Halfling Racial Power: Second Chance
Rogue Attack 1: Deft Strike
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Positioning Strike
Rogue Attack 1: Trick Strike

FEATS
Level 1: Backstabber

ITEMS
Leather Armor x1
Adventurer's Kit
Dagger x2
====== End ======
====== START ======
Instant, level 1
Tiefling, Warlock
Build: Scourge Warlock
Eldritch Pact Option: Dark Pact
Eldritch Blast Option: Eldritch Blast Constitution

FINAL ABILITY SCORES
STR 10, CON 20, DEX 10, INT 14, WIS 8, CHA 13

STARTING ABILITY SCORES
STR 10, CON 18, DEX 10, INT 14, WIS 8, CHA 11


AC: 14 Fort: 15 Ref: 13 Will: 12
HP: 32 Surges: 11 Surge Value: 8

TRAINED SKILLS
Arcana +7, History +7, Religion +7, Thievery +5

UNTRAINED SKILLS
Acrobatics +0, Athletics +0, Bluff +3, Diplomacy +1, Dungeoneering –1, Endurance +5, Heal –1, Insight –1, Intimidate +1, Nature –1, Perception –1, Stealth +2, Streetwise +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Tiefling Racial Power: Infernal Wrath
Warlock's Curse Power: Warlock's Curse
Warlock Attack 1: Eldritch Blast
Warlock Attack 1: Spiteful Glamor
Warlock Pact Boon 1: Darkspiral Aura
Warlock Attack 1: Vampiric Embrace
Warlock Attack 1: Flames of Phlegethos

FEATS
Level 1: Hellfire Blood

ITEMS
Leather Armor x1
Adventurer's Kit
Rod Implement x1
====== End ======
====== START ======
Ramza, level 1
Dragonborn, Warlord (Marshal)
Build: Bravura Warlord
Warlord Option: Battlefront Leader
Commanding Presence Option: Bravura Presence
Dragonborn Racial Power Option: Dragon Breath
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Fire

FINAL ABILITY SCORES
STR 20, CON 11, DEX 10, INT 10, WIS 8, CHA 16

STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14


AC: 17 Fort: 16 Ref: 11 Will: 14
HP: 23 Surges: 7 Surge Value: 5

TRAINED SKILLS
Diplomacy +8, Heal +4, History +7, Intimidate +10

UNTRAINED SKILLS
Acrobatics –1, Arcana +0, Athletics +4, Bluff +3, Dungeoneering –1, Endurance –1, Insight –1, Nature –1, Perception –1, Religion +0, Stealth –1, Streetwise +3, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dragonborn Racial Power: Dragon Breath
Warlord Feature: Battlefront Shift
Warlord Feature: Inspiring Word
Warlord Attack 1: Brash Assault
Warlord Attack 1: Inevitable Wave
Warlord Attack 1: Luring Focus
Warlord Attack 1: Fearless Rescue

FEATS
Level 1: Weapon Expertise (Heavy Blade)

ITEMS
Chainmail x1
Adventurer's Kit
Longsword x1
Light Shield x1
====== End ======
Edited by Srol, Sep 16 2011, 02:18 AM.
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Swanson Posted Image
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Two things should be noted, I have played before, and I will most likely flake on you all.
http://www.youtube.com/user/YourVisualMotion
Changing the world, one video at a time.
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Stairmaster
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Italic Knight
is it possible for my guy to learn locate city
and does Prestidigitation allow me to use playing cards as weapons?

if so I want to be renamed spademaster
can I throw playing cards anyways even if they don't work
Edited by Stairmaster, Sep 16 2011, 04:24 PM.
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Srol Posted Image
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It's okay Swanson, I made you a rogue because you seemed noncommittal. It's a nonessential class.
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ZettaCable
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Prestidigitation allows you to do any effect that is more or less useless. Like turn water pink for shits and giggles.
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GT Koopa Posted Image
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Ok when does this start and what do I need to do.

Also I have played D&D before.
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Srol Posted Image
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Download the dev version of this program (b86) http://www.rptools.net/index.php?page=launch

On the day of, you'll connect to my computer, so it might be good to check now to make sure your firewall doesn't block the program, it did for me and I had to put something in my router to let it through.
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Srol Posted Image
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THIS IS TOMORROW NIGHT! BE THERE OR BE SWANSON(jay)!
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Stairmaster
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Are you sure you can host what with you losing your cool
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Srol Posted Image
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Next game night's gonna be a bit off. I'm gone all next weekend and the weekend after that. Let's tenatively schedule it for Saturday, OCt. 15, at 7 p.m.

Anyone who didn't make it tonight is free to come then as well, we're at a good midway point for anyone to jump in.
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Stairmaster
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how late are we gonna do this shit
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Srol Posted Image
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I put better instructions up top in case you're one of those people forgetting how things do.
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